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Leomund's Tiny Hut Source: Player's Handbook 3rd-level evocation (ritual) Casting Time: 1 minute Range: Self (10-foot-radius hemisphere) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.


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A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures.


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A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures.


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An easy spell to illustrate that divide is Leomund's Tiny Hut, which often allows players to create a safe fortress for a much-earned long rest at the end of a day adventuring. However, there are actually combat applications to the spell that are easy to overlook. The trick is to understand the limitations of the spell, and any caster that.


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Leomund's tiny hut, or tiny hut, is a spell that creates a protective dome around you and up to nine other creatures. Since this dome lasts for 8 hours, it is often used to create a safe haven for a party and their allies to rest inside. For starters, a hemisphere is half of a sphere (if you didn't know that already).


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Leomund's Tiny Hut ( Player's Handbook v.3.5, p. 247) Evocation [ Force ] Level: Bard 3 , Sorcerer 3 , Wizard 3 , Sha'ir 3 , Urban Druid 3 , Components: V , S , M , Casting Time: 1 standard action Range: 20 ft. Effect: 20-ft.-radius sphere centered on your location Duration: 2 hours/level (D) Saving Throw: None Spell Resistance: No


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SRD:Tiny Hut. This material is published under the OGL 1.0a. You create an unmoving, opaque sphere of force of any color you desire around yourself. Half the sphere projects above the ground, and the lower hemisphere passes through the ground. As many as nine other Medium creatures can fit into the field with you; they can freely pass into and.


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An exterior temperature below 0 or above 100 lowers or raises, respectively, the interior temperature on a 1 -for-1 basis. The tiny hut also provides protection against the elements, such as rain, dust, sandstorms, and the like. The hut can withstand any wind of less than hurricane force without being harmed, but wind force greater than that.


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A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures.


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This field causes the interior of the sphere to maintain at 70' F. temperature in cold to 0" F., and heat up to 105" F. Cold below 0" lowers inside temperature on a 1 for 1 basis, heat above 105' raises the inside temperature likewise. The tiny hut will with- stand winds up to 50 m.p.h. without being harmed, but wind force greater than that.


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Range: 20 ft. Effect: 20-ft.-radius sphere centered on your location Duration: 2 hours/level (D) Saving Throw: None Spell Resistance: No You create an unmoving, opaque sphere of force of any color you desire around yourself. Half the sphere projects above the ground, and the lower hemisphere passes through the ground.


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A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures.


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The first wizard casts Leomund's tiny hut while the other wizard creates food and drink. The ranger makes goodberries. They nap for 6 hours and then the other wizard prepares to cast another tiny hut, overlapping perfectly with the duration of the other Hut.


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Tiny Hut. 3rd-level evocation (ritual) Casting Time: 1 minute Range: Self (10-foot-radius hemisphere) Components: V, S, M (a small crystal bead) Duration: 8 hours . A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.


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Tiny Hut Spells A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or Leomund's Tiny Hut Spells